Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
EaW was a so-so game. It's space battles were visually great, but always seemed to lack in depth; and I never could get over the tartan/correllian corvettes' ability to cause all nearby fights to spontaneously explode. But I modded that to sensible levels. Land battles were a real killer though; so much lag! And the galactic map, while OK, had ships auto-repair instantly, which I never cared for.I'll still reinstall it once in a while just for the stunning visual space battles though.SOASE on the other hand, while not as visually stunning (by which I mean less purrdy colours all the time), has all the things in it I wanted out of EaW, and more.
Really, about the only thing I don't like is that I can't conquer planets, only kill everything then recolonize. You bring up an interesting point Warnstaff, maybe they shoul change the way propaganda works is SOASE.
Instead of having the planet become neutral (and by neutral I mean with no population), the upgrades & the population should remain there but non-productive for any one, that is until the moral comes back up to al least 50%. Any planet below 50% should become neutral (with population and upgrades).
The only planet that could fall below 50% and continu to produce would be the Capital. I know this wasn't the tread but still I think Warnstaff said something very interesting.Now for the EaW vs. SOASE, thats an easy one, SOASE all the way. The only good thing about EaW was watching the space battles, and even that became boring after a while. The only problem I had with it was AI.
I mean come on! They give you a cinimatic viewer that you can't use for more than 7 seconds or you find out that all your fighters are gone and four of your ships have been destroyed because the ships backing them up finished fighting there enemies and decided to take a break from searching out new targets.And definitly the ground battles could take a very long time do.
I always fought the ones when I was invading, but if I was defending I always auto-resolved. I don't like the EaW take on ships, and the expansion faction is. Odd.What do you mean!? They pirate ships were my favorites next to the imperials, the pirate faction was slightly overpowered in my opinion, even though they didn't have access to a planet destroying ship.
EMPIRE RULES! Rebels got the short end of the stick in terms of strength, they were the hardest to control, only real benefit was Admiral Ackbar and the Ion Cannon.I loved the hardpoint concept that they took with the space ships. It was awesome to see the damage accumulate on a ship before it blew. And it was the first game I had seen that did that. (notice that I said it was the first game ' I' had seen do this.).
I haven't played EaW in a while, but I recall it as a little like Sins. You manage fleets real-time, and eventually a couple meet in a star system and you control their movement.
EaW was a little more defender friendly, with all the goodies that could beat the crap out of attackers.Sins is more involved and harder to 'pick up' the first couple plays. Once you understand what's going on, it's far more fun because of all the extra elements. The only thing major thing I can think of I'd like in Sins is dropships and ship crew that can determine ship theft (play Star Trek Armada and remove every ship being able to transport over, more like the Suq'Jagh) and planetary takeovers. EaW basically used layers.Planetary determined overall control of the planet and is where ground battles take place. Space must be controlled to send a large force down to planetary, although small numbers of rebel units could bypass this. Galactic is where you controlled what is where and what is built.You could only be in one at a time, and can only access planetary and space through combat, and galactic is paused during combat.
That also means that only one battle can happen at a time.The battles had 'garrisons' of units that auto-spawned from your structures, but you couldn't actually build your own forces in the battle. SoaSE all the way. Eaw had some good things, but not enough to make it a really good game. The land battles were terrible. I want to re enact the battle of Hoth and how many AT-ATs can you have on the planet at one time? That's not the battle of Hoth. Thats the minor confrontation of Hoth.The space battles were pretty good, and I liked the hard point system, but I hated the small unit caps.
I would try to have a battle similar to the battle of Endor with my friend, but you coudn't have a big enough fleet. Sure you could have 50 Star Destroyers in your fleet, but only 4 could actually be in the battle at one time.Plus, the balancing in EaW was horrible. The Empire owned in space, escpecially with the Death Star's ability to target capital ships, and the Executor. Not that it was really strong, it just took forever to kill.
The Corruption was just cheating. They got insane amounts of money for doing nothing, and the high costs of their units didn't even begin to offset it. Plus just about every one of their units had shield bypassing weapons. The one advantage the rebels had in space was that Mon Cal cruisers' shields coudn't be destoyed, but that doesn't matter if the shots just go past the shields. The Corruption even had a tank that could take down an AT-AT.
I had been under the impression that AT-ATs were all but unstoppable, with the exception of the tow cable trick. How can a lowly tank destroy one? The rebels just got shafted. They coudn't win in space, and the only advatage that they had on the ground was the snow speeder and even that was nullified by the Corruption unit that had anti-air capabilities.I can't wait for the Star Wars mod for sins to be finished. It looks like it will be everything that EaW wasn't. That being said, I don't think Halo Wars will be very good.
From what I've heard, it will only be on the 360, and everyone knows that RTS's on consoles are doomed to epic fail. That being said, I don't think Halo Wars will be very good. From what I've heard, it will only be on the 360, and everyone knows that RTS's on consoles are doomed to epic fail.ACK ONLY 360?!!!!!.vocal cords disintergrate from level of screaming. Oh well guess that just means I have to get a 360 now, if anything I'll get FEAR 2: Project Origin. Now enough talk about other games besides EAW and Sins!Rebels did get shafted big time. I love it how they put together their raid spacial ability letting them bypass enemy fleets, but pretty quick into the game those four units you have to have to use raid aren't enough to take the planet you want. I played one Galactic Conquest as the Rebels with all the planets to conquer.
I won because I was lucky and the Empire decided to primarily focus on the pirates. I will never do that again, most stressful game I had ever played. Now that I have my new computer and can play EAW at top graphics I really want to play a Galactic Conquest as Empire again. The space battles were pretty good, and I liked the hard point system, but I hated the small unit caps. I would try to have a battle similar to the battle of Endor with my friend, but you coudn't have a big enough fleet. Sure you could have 50 Star Destroyers in your fleet, but only 4 could actually be in the battle at one time.You can actually download a mod or something to that effect that will allow pretty much an infinite amount of ships to be brought into the game at once.
I watched a video with a GIANT space battle with that mod, the video didn't finish cause the guy's computer crashed in the middle of the fight because of all the ships. But it was crazy huge!
Save any single-player game as a recording, then save it as a game. Watch the game you were just playing and hit 'All Visible' in the upper right corner to reveal all artifacts on the map. Return to the game itself to capture and research the artifacts that you saw in the recorded version. You can also use the same trick to locate enemy fleets and research.Submitted by: venku219 Various File Hacks Head to your game's installation file (which will be something like 'Stardock Games/Sins of a Solar Empire/'). In this folder, you'll find another folder called 'Galaxy' which you should click.
Now, please keep in mind, the following is both unverified and could potentially corrupt your game installation or cause other computer problems, so try this at your own risk.Within the 'Galaxy' folder, you'll see all sorts of systems from the game, tutorials, and more. Right-click on any file in the 'Galaxy' folder and open it with Notepad. You should see the following string at the top of the text file:.
homeplanetupgradelevel: artifactlevel. homeplanetupgradelevel: infrastructureThese strings mean different things, and represent upgrade choices that can increase tactical capacity, population, and more. Here's what they mean specifically:.
population = civilian infrastructure. civilian modules = logistics capacity. tactical modules = tactical capacity. home = capital planet (default when you start a game, cannot change). artifact level = exploration (already at max when you start a game). infrastructure = emergency facilitiesI personally used the following settings in the above order: 4,2,2,1,2,3.I'm almost positive that these values are the same for each faction, but I haven't yet tried these numbers for each scenario size or each map. Therefore, you may be limited to the actual max value depending on which galaxy map you choose.If you head back to the same text file and scroll to the very bottom, you'll find a section that starts with 'playercount #'.
You should find it right after the section describing the phase line connections. The section starting with 'player 0' represents you.
The three strings 'startingcredits', 'startingmetal', and 'startingcrystal' are values of your starting material that can each be changed to a maximum of 9999. Change those values at your leisure.Addendum: If you change the numbers for startingcredits, startingmetal, and startingcrystal to FFFF, you will start with 65536 of each.Addendum by euck Stealing Resources If you're interested (in single-player mode) in stealing resources from other empires, try the following method:. 1.) Start a new game and play as usual, giving the other empires time to build up their resources. 2. When you're ready to steal resources (as you're running low on resources yourself), save your game, quit, and then reload another empire to play as. 3.) Once you have loaded your alternate empire, go to the Diplomacy menu.
Send the resources from this empire to your 'normal', default empire. 4.) Save the game, quit, and reload your original empire. The resources sent from the alternate empire should now be there - you can repeat this as much as you want.